Monday 9 February 2015

My intention was to create a psychological horror within a two-minute period as the it conforms to the connotations of the psychological horror sub-genre, it also follows a contemporary narrative on the subject of bullying that I felt would disturb the audience as it is a topic easy for the audience to relate to.

The certificate rating of this film is a 15 and therefore would target the age group of fifteen years old and above. Due to the implied violence as well as one use of strong language, the film would be regarded as a 12A if it was not for the main weapon being a hammer, which the BBFC regards as "easily accessible to 12 year olds", this rating limits the box office income, however, I realize that this would limit my audience. 

I switched between using a Point of View (POV), Over the Shoulder (OTS), mid-shot, close-up and two-shots to
The flashback sequence was shot entirely as a POV shot for the purpose of immersion for the audience by showing a first-person perspective of the protagonist and a conventional third person perspective. Iconography is presented in my film from the establishing shots of a hammer; giving connotations of violence and danger, and the notation of alcohol is a representation of a flaw in the protagonist of the text. Each scene was shot three times, allowing me to use several different viewpoints in the editing process, I found that this was an incredibly useful asset as it gave me the tools to use several different perspectives on the one particular action without having to re-shoot.

Standard conventions of the horror genre included in my film were a complicated Protagonist/Antagonist, danger in an isolated, familiar area; death and soft non-diegetic music. The murder scene was shot in the victim's bedroom to present the feeling of "even your safe place, isn't safe" in a horror film, this I felt, made my film rather generic and if I was to re-shoot I would change the murder scene to somewhere that was not a motif of the horror genre. Another convention of psychological horror was the inclusion of blood curling screams and shrieks that were place in sectioned areas of the narrative, such as the flashback sequence in where multiple screams were heard, this was to unsettle the audience and make them question what was happening and why someone was making those screams, however, I feel that this was too repetitive and whilst editing it would become difficult to make the main non-diegetic music take priority of the mise-en-scene.

For the overall audio presence, I chose to only use non-diegetic audio in an attempt to eliminate any unwanted background noise and to have complete control over the editing of the film. I used several audio samples in my editing and reversed many of the music tracks to create the sound of a door closing or the illusion of automation in the audio. There were many audio files in my film that were reversed and looped to create an uncomfortable sound.

I chose a complex character in a simple situation in order to represent the psychological horror convention of an anti-hero such as in Michael Morrissey's Boy Wonder. horror films such as Stanley Kubrick's "The Shining" and John Carpenter's "Halloween" include a realistic antagonist that is the subject of disturbing circumstances such as my film's message on bullying. After watching my film in it's finished state, I feel that the main character's motives are conveluted and although their character could be interpreted in different ways, I feel that their emotion is cold and could have been fleshed out with some subtle form of exposition.


My short film followed a non-linear storyline that would make the audience question where in the timeline they were, the film starts with the main character sitting solemnly, drinking, this was intended to before the murder, but due to the series of flash-forwards that were used as split-scenes for the cinematography, a group of viewers of my film had completely different perspectives on where in the narrative this scene took place, as this was the intention of the scene I had hoped for, I understand the confusion and in the future I would proceed to follow a slight structured narrative scene such as the flashbacks that were shown in a sepia filter, this was a clear indication of a flashback as well as an exposition device for the audience ot decode.